Roguelikes and Why You Should Love Them Like I Do

Today let’s talk about roguelikes. Two that I’ve recently enjoyed are Streets of Rogue and MidBoss. The former is actually a Rogue-Lite, while the latter is more akin to a “pure” Roguelike. So what is a Roguelike, actually? According to RogueBasin, a wiki centered around developing Roguelike games, a Roguelike is defined as:

A Roguelike is usually described as a free turn-based computer game with a strong focus on intricate gameplay and replayability, and an abstract world representation using ASCII-based display, as opposed to 3D graphics. Of course, as with any genre, there are deviations from the norm.

Roguelikes allow the player an indefinite amount of time in which to make a move, making gameplay comparable more to chess than to reflex-based games like first-person shooters. Since graphics are limited (if not completely shunned), the player’s imagination must come into play – gameplay is more like reading a book than watching a movie.

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The State of Minecraft: A Brief Review of The Nether Update

If you haven’t played Minecraft or heard about where it’s at in a long time, let me catch you up. Let’s start with a look at how the game has performed and evolved up to this point and then we’ll get into the most recent updates that have been highly anticipated and acclaimed by people looking for a beefy addition to the vanilla game.

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Lord of the Rings Online: The Ballad of Bingo Boffin

I haven’t been playing Lord of the Rings Online as often as I use to. I joined LOTRO about a month after it was released. After my 30-day free subscription ran out, I bought a life-time membership for the game. I logged into the game every day since then up until maybe a year and a half ago. I didn’t lose my love of the game, but I was getting burned out on it and wanted to try something different. Months went by when I didn’t log in at all, but that all changed when my kinship told me about The Ballad of Bingo Boffin.

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