About PinkFae Archives

This is the archives for PinkFae Gaming when it was pinkfae.com. The posts are from November 2014 through February 2017. The articles are from the Wayback Machine.

An Analysis of GMing (Part 9): Handling Player Conflict

Player conflict is a problem that all GMs must face at least once in their life. It may result from any number of causes. But regardless of the cause, it can result in a total disintegration of the gaming group. Even if everything else is going well, two players (or their characters) being antagonistic towards one another can ruin the game for everyone.

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Board Game Review: Power Grid

In my quest to play eighty of the top 100 board games, I have finally been able to play Power Grid. I first heard of this game when I read the Cracked article 6 Board Games that Ruined It for Everyone. That article lists Monopoly as the worst board game of all time. Perhaps it’s only fair to say it’s the worst widely known board game of all time. But the article goes on to recommend Power Grid instead. The article states:

Power Grid is everything Monopoly should have been. You’re genuinely aiming to build a monopoly, earning ever-increasing fountains of money, but you still have to spend every cent to stay ahead of the competition.

I’ve only been able to play once, but I already know I need to own a copy for myself. Let me explain why.

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GMing (Part 6): Beginning a Campaign or Session

Last time, we talked about running a game session. However, there is an important corollary that goes along with this idea. That is the the understanding of how to begin a game session. But this concept of a beginning doesn’t apply exclusively to game sessions: the beginning of a campaign is just as important (in some ways, more so!). So we’re going to talk about beginning things in today’s session

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Video Game Review: Please, Don’t Touch Anything

I would highly recommend Please, Don’t Touch Anything if you have someone else to play with, it is a great couch co-op or online co-op (if you don’t mind a bit of stream lag) or streaming puzzle game, if no one in the group has played the game before.

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GMing (Part 5): Running the Game Session

Finally, the time has come to play! You’ve assembled a gaming group and you’ve chosen a game. You designed the campaign, and you’re ready with the story for the first session. Now you’re sitting at a table with your friends, dice nearby, and the players all look at you. What do you do now?

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