Video Game Review: Minecraft

Ok, so you might say this one is low hanging fruit, but not everyone has played it, and the main issue with people not playing it is based on stigmatisisms I consider somewhat unfounded. So I wanted to give this a review so those who might be missing out on one of the best games of all time realise that this might be the game for them more so than they ever knew.

We’ve all heard of Minecraft, we all know about its blocky nature, and for most that’s about it. This game is on literally every platform imaginable including VR, but for our purposes it started on PC.

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Video Game Review: Paper Mario The Origami King

Paper Mario first released in Japan in the year 2000. Originally designed as a follow up to Super Mario RPG; Paper Mario expands upon the RPG mechanics while introducing a fun colorful art style. While the first two games of the series were popular, recent title have not lived up. With the release of Paper Mario: The Origami King, fans delighted in the return of somewhat traditional RPG mechanics. While it is not a complete return to the originals, Origami King steps in the right direction for many fans

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Video Game Review: Warframe

Warframe is a Sci Fi action game that has cooperative free to play with some elements that have MMO like qualities. This game has many epic features and an in depth lore around it which entices the player to sink their teeth into.

The game is free on PC (Steam) and console. The developers to regularly release new content and is a game much loved by the masses.

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Roguelikes and Why You Should Love Them Like I Do

Today let’s talk about roguelikes. Two that I’ve recently enjoyed are Streets of Rogue and MidBoss. The former is actually a Rogue-Lite, while the latter is more akin to a “pure” Roguelike. So what is a Roguelike, actually? According to RogueBasin, a wiki centered around developing Roguelike games, a Roguelike is defined as:

A Roguelike is usually described as a free turn-based computer game with a strong focus on intricate gameplay and replayability, and an abstract world representation using ASCII-based display, as opposed to 3D graphics. Of course, as with any genre, there are deviations from the norm.

Roguelikes allow the player an indefinite amount of time in which to make a move, making gameplay comparable more to chess than to reflex-based games like first-person shooters. Since graphics are limited (if not completely shunned), the player’s imagination must come into play – gameplay is more like reading a book than watching a movie.

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