Early last week we finally obtained the status of a tax exempt 591(c)(3) organization. It has always been my hope to make PinkFae Gaming a non-profit site to assist transgender players and developers and to educate to game designers about transgender representation. We have been providing you many good articles. Much of it is related to gaming, but there is also some of them that are centered around transgender streamers (for example SailorAmy). There is a beautiful article written about discovering yourself as a transgender through role play.
UPDATE: currently not accepting any other writers. Thank you for everyone that reached out wanting to be part of this organization. I was planning on getting some writers once the non-profit became official. Yet, now with coronavirus, the isolation and only non-essential business being open, it looks like it won’t happen until late spring or into the summer. Therefore, I decided to do this earlier.
After have been gone for three years, PinkFae Gaming is back. The original site was never renewed and all the information was lost. I gave up on my idea out of frustration. Now that I am retired I have plenty of time to give all of my energy to maintaining the new site.
The current domain has been purchased for ten years and will need to be renewed in 2030. This will help us get back on our feet and have time to raise funds for when it will need to be renewed. We are in the progress of making PinkFae Gaming a nonprofit organization. We hired a lawyer this time around to make sure that we can secure the status.
Player conflict is a problem that all GMs must face at least once in their life. It may result from any number of causes. But regardless of the cause, it can result in a total disintegration of the gaming group. Even if everything else is going well, two players (or their characters) being antagonistic towards one another can ruin the game for everyone.
Last time, we talked about running a game session. However, there is an important corollary that goes along with this idea. That is the the understanding of how to begin a game session. But this concept of a beginning doesn’t apply exclusively to game sessions: the beginning of a campaign is just as important (in some ways, more so!). So we’re going to talk about beginning things in today’s session