Review: Pathfinder RPG 2e

Title: Pathfinder Roleplaying Game (2nd Edition)
Publisher: Paizo Inc.
Learning Curve: Beginner to Intermediate

Pathfinder was my rebound TTRPG after the very disappointing 4th edition of D&D. Paizo took the open gaming license of D&D 3.5e and improved it in so many ways. Pathfinder became my default high fantasy system for the last decade. However, like its predecessor, the game reached a peak and needed a fresh start if it was going to compete with the wildly successful D&D 5e.

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Review: Shadowrun RPG 6e

Title: Shadowrun Role-Playing Game (6th Edition)
Publisher: Catalyst Game Labs (Licensed by The Topps Company Inc.)
Learning Curve: MASSIVE

Shadowrun holds a special place in my heart. It was the first game to draw me into the cyberpunk genre and out of the realms of pure Tolkien fantasy. In this dystopian future, the nations of Earth have changed drastically with the reawakening of magic and the advent of technology advancing metahuman kind beyond our wildest dreams. Elves, dwarves, orks, and trolls all co-mingle with their human counterparts, simply trying to make a life for themselves under the shadow of a global corporatocracy.

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Review: Alice is Missing – A Silent RPG

Title: Alice is Missing – A Silent RPG
Publisher: 
Hunters Entertainment
Learning Curve: All skill levels

In my 20+ years of gaming experience, I have never played an RPG like Alice is Missing (AIM). Until now, systems like D&D and Pathfinder have been centric to my awareness, which I now regret. A session of AIM is an intense experience that will stay with you long after you leave the table. Five players embody the friends and family of Alice and over 90 mins, weave together a collaborative story that is completely unique as they try to discover what happened to Alice.

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