Board Game Review: Tides of Madness

Earlier this year, Portal Games released a Cthulhu-based card game called Tides of Madness. It was a rework of their game Tides of Time, which was released last year. It’s a surprisingly enjoyable game, given that it consists entirely of eighteen cards and a handful of tokens. I got to play it a couple of weeks ago, so I will review it for you today.

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Board Game Review: Oceanos

One of the great things about attending Gen Con was getting to play new releases, or preview games that were about to be released. Oceanos is one of those games. It’s a new release from Iello, the company that publishes the King of Tokyo line. In this game, players control whimsical submarines exploring the depths of the ocean to collect animals for their aquariums. You also gain points for other items, such as treasure chests and coral reefs.

But I’m getting ahead of myself. Let’s start at the beginning, by looking at the numbers for Oceanos.

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Board Game Review: Between Two Cities

We have come to the time in which I review yet another board game. This time around, we will look at a very enjoyable game called Between Two Cities. This city-building game has elements of both co-operative and competitive games, using a hand turning mechanism like 7 Wonders or Sushi Go. But let’s not get ahead of ourselves… we’ll look at the numbers first, and go from there.

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Video Game Review: Transistor

Oh I really enjoyed Transistor. I finished the regular and NG+ play-throughs of the game across a span of about 3-4 days. One could probably rush through the story in as little as 3 hours, or take time unlocking all the lore, doing the side challenges for extra xp and game knowledge, listening to the catchy music, and stopping to smell all the roses along the way and end up taking easily triple or quadruple that.

The game and combat mechanics are pretty fun, with a number of subroutines that you unlock or add to your Transistor weapon as you level up. You form actual skills with those subroutines, using a combination of active slots, support slots (that you slot subroutines into to improve active slots), and four passive slots (buffs to improve your character as a whole). Each subroutine does a different, but thematically similar, thing depending on whether it’s currently in an active, passive, or support slot.

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